I’m Eric Butler, a fourth-year Ph.D. student in Computer Science and Engineering at the University of Washington. I work in the Center for Game Science. My research advisor is Zoran Popović. I received my M.S. and B.S. in Computer Science from Carnegie Mellon University. My research broadly works towards using computation to help with education and/or the game development process, primarily through tools for design support and automation. I like creating stuff like games and making it easier to create that stuff (and messing around with computers). You can check out things I’ve made on my projects page.
Eric Butler, Erik Andersen, Adam M. Smith, Sumit Gulwani, Zoran Popović, Automatic Game Progression Design through Analysis of Solution Features, To Appear in Proceedings of the 2015 annual conference on Human factors in computing systems (CHI 2015), 2015. [pdf]
Eric Butler, Adam M. Smith, Yun-En Liu, Zoran Popović, A Mixed-Initiative Tool for Designing Level Progressions in Games, In Proceedings of the ACM Symposium on User Interface Software and Technology 2013 (UIST 2013), 2013. [pdf] [online video] [raw video] [source code]
Yun-En Liu, Travis Mandel, Eric Butler, Erik Andersen, Eleanor O’Rourke, Emma Brunskill, Zoran Popović,
Predicting Player Moves in an Educational Game: A Hybrid Approach,
In Proceedings of the Sixth International Conference on Educational Data Mining (EDM 2013), 2013.
Best paper nomination. [pdf]
Adam M. Smith, Eric Butler, Zoran Popović, Quantifying over Play: Constraining Undesirable Solutions in Puzzle Design, In Proceedings of the 8th International Conference on the Foundations of Digital Games (FDG 2013), 2013. [pdf]
Eleanor O’Rourke, Eric Butler, Yun-En Liu, Christy Ballweber, Zoran Popović, The Effects of Age on Player Behavior in Educational Games, In Proceedings of the 8th International Conference on the Foundations of Digital Games (FDG 2013), 2013. [pdf]
(This page last updated January 2015)